War of the Crystal Empire
One of the lesser known races to Pony kind, Night Guards are dark, mischievous, and mysterious. Night Guards often only come out during the nighttime, gathering food and resources for their subterranean homes before the dawn. Created by Luna in the Old Age, Night Guards are a cross between bats and equines, making them highly perceptive, and very quiet. Night Guards enjoy elaborate pranks, puns, and general immature humor. Though they were once a tool of war, and an enemy to Equestria, their past actions were forgotten long ago, and their legend has been lost to time.
Physical Description A pair of small bat wings sprout from a Night Guard’s back when they reach childhood, letting them glide short distances. Night Guards are often dark in color, bearing shades of grey, purple, and midnight blue. A Night Guard’s mane also follows these themes, though sometimes lighter in color. The eyes of a Night Guards are often a very vivid color, such as red, yellow, pink, or emerald. Violet-eyed Night Guards are very rare, and are least affected by the sun’s blinding rays. The tips of a Night Guard’s ears are accented by small tufts of fur, letting them easily gauge wind speed.
Society Night Guards live in massive underground cities they call “Nexea”. Using sunclocks, they gauge the time of day, planning their next harvest of fruit, water, and wood. Though they look mincing, Night Guards are strictly vegetarian, living off of subterranean mushrooms and whatever they can find on the surface. Food, weapons, and other resources act as currency in the Nexea, forcing everypony to trade and barter. Night Guards will often mock each other and plan pranks that could play out for weeks, but always in good fun. Those who make a Night Guards crossed will face much more intense mischief.
Relations Night Guards almost never see the other races, though some get curious. Being strictly underground, Night Guards only ever see other subterranean creatures, such as kobolds and oozes, which they try to avoid. Those few curious Night Guards who do venture outside of the Nexea, often enjoy the company of Pegasi, who also share their love for pranks.
Alignment and Religion Being lovers of mischief and playful chaos, Most Night Guards are Chaotic Neutral. Though, sometimes they may not know when to stop their trickery. Night Guards are quite religious, even though most have never been far outside of the Nexea, and exclusively worship Luna, with few exceptions.
Adventures* Whether it’s by accident or curiosity, some Night Guards may stray away from the Nexea, often being caught up in the excitement of adventure. The concept of “Money” is alien to Night Guards, so they often accept fruit or equipment as payment for services (though they quickly learn that gold is just as useful). Night Guards love to join groups of adventurers, enjoying the diversity and company of others. Night Guards can have a broad range of specialties, being Rouges, Fighters, or Sorcerers. Some Night Guards with a love for music may even be Bards.
+2 Constitution, +2 Charisma, -2 Wisdom Night Guard are sturdy and exoticly beautiful, yet niave.
Medium Night Guard are medium creatures and have no bonuses or penalties due to their size.
Fast Speed Night Guard have a base speed of 40 ft.
Darkvision 60 ft Night Guard can see in the dark up to 60 feet.
Quadruped +4 CMD vs Trip, +50% carrying capacity.
Light Sensitivity Night Guard are dazzled as long as they remain in an area of bright light.
Glide Night Guard can use their wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every five feet of descent, gliding at a speed of 40 feet with average maneuverability.
Lunar Magic Night Guard add 1 to the DC of any saving throws against spells of the shadow subschool. Night Guard with a Cha score of 13 or higher also gain the following spell-like abilities at level 4: 1/day – Darkness, Shadow Weapon. The caster level for these effects is equal to the Night Guard’s level.
Moon Shadow Night Guard receive a 2 racial bonus on Stealth and Perception checks. (+3 if the moon is present) In addition, they are always counted as class skills.
Languages Night Guard start play speaking Common. Night Guard with high Int can learn additional languages (Aside from secret languages such as Druidic).
Alternate Racial Traits
Flight Some Night Guard are as swift of flyers as their Pegasi cousins. Night Guard gain the flight ability by using their wings at level one. At 1st level, Night Guard are clumsy (-8) at 3rd they are Poor (-4), at 7th they are average (0), at 11th they are good (4), and at 15th they are perfect (8). Fly becomes a class skill. Flight is unusable in medium or heavy armor without appropriate feats, or with a heavy load. This replaces Glide.