War of the Crystal Empire
The embodiment of all things magic, Unicorns are a race of intelligent and wise creatures. Unicorns value order and beauty, often finding solace in learning or organizing a team. They are creatures of solitude, tending to prefer to read a good book or work in their area of expertise rather than socialize. While most Unicorns use their magic well and are helpful to towns they live in, a select few see themselves as a superior race, using their power in attempts to control other ponies.
Physical Description A unicorn’s defining feature is the horn growing from the center of its head. The source of the Unicorn’s magic, the horn glows a vibrant shade of the Unicorn’s eyes when casting a spell. The coat of a Unicorn is generally a cool color such purple, blue, or white, and their manes also follow this color scheme. Unicorn clothing often accentuates the horn of the wearer and draws its themes from the stars of a clear night sky.
Society The society of the Unicorns is one of thought and patience. Most Unicorns are researchers or artists, choosing to use their inborn magic to grace the world with beauty and knowledge. Since they can use items with a finesse that no other pony race can achieve, Unicorns are often the best at detailed work.
Relations/ Unicorns are known for keeping to themselves, usually preferring to stay at home and study rather than go out and make new friends. Unicorns have the closest link with Dragons, they being the only other naturally magical race in Equestria. Unicorns find Pegasi to be much too brash and quick acting for their tastes, and for Griffons to be even worse offenders. Unicorns respect Earth Ponies, as they are strong without the help of magic.
Alignment and Religion As most Unicorns have a penchant for order and beauty, they almost always tend to be lawful good. The strict following of law and tradition suits their personalities well, and they will often hold back their powers if it means not disobeying the established order. Unicorns usually follow and worship Luna (if good), or dedicate themselves to King Sombra (if Evil).
Adventurers A Unicorns everlasting search for knowledge is the most common reason that such a secluded and introspective creature would ever decide to explore the world. For Unicorns who live among Earth Ponies, that desire to explore is inherited from their surroundings, and they need no other reason. Due to their inherent magical abilities, and weakness of boy, Unicorn adventurers are generally wizards and clerics, but many have also used their magic to more physical ends, and a Unicorn ranger is not unheard of.
+2 Intelligence, +2 Wisdom, -2 Strength Unicorns have great strength of mind, but little strength of body.
Medium Unicorns are Medium creatures and have no bonuses or penalties due to their size.
Fast Pace Unicorns have a base speed of 40 feet.
Unicorn Magic Unicorns receive a a +2 racial bonus on caster level checks make to overcome spell resistance. In addition, Unicorns with an Intelligence of 11 or higher also gain the following spell like abilities: At will – Mage Hand, Prestidigitation; 1/day – Locate object, summon item. The caster level for these effects is equal to a unicorn’s level. The DC for these spells is equal to 10 + the spell’s level + the Unicorn’s Intelligence Modifier.
Quadruped +4 CMD vs Trip, +50% carrying capacity.
Gore Unicorns have a natural attack, gore, when attacking with their horn.
Languages Unicorns begin play speaking Equestrian Common. Unicorns with high Intelligence scores can choose any language they want (except secret languages, such as Druidic).
Alternate Racial Traits
Combat Magic Some Unicorns are used to being in the thick of it, be it from bar fights or military duty. These Unicorns know how to fend off foes with their magic. +2 to concentration checks while casting defensively. Additionally, Unicorns with an Intelligence score of 11 or higher receive the following spell like abilities: At Will: Mage Hand, Light; 1/day – Flare, Shield. The caster level for these effects is equal to a unicorn’s level. The DC for these spells is equal to 10 + the spell’s level + the Unicorn’s Intelligence Modifier. This replaces Unicorn Magic